In attempt to keep investigating the implication of different interactions upon the user’s affection towards one another and general perception of the VR dating experience , We examined several couples. The test went on in the following order : At first we chose 2 single students , one female and one male. We led them… Continue reading Our Latest User Testing
We have realized that our 3 main guidlines had to change along with our pivot from “ADOEETE” to the VR -content solution to the problem. our solution is no longer environmental , it is based upon a shared goal and humor that creates greater motivitation for further interactions. Along with interactions the user gets to… Continue reading Recent thoughts about the interaction
This world that we are trying to create is involving the use of several technologies. The first one will be the software “Unity”. That will allow us to code the backgrounds of this virtual world and provide our users to choose the location of the date – The top of the Eiffel Tower or either… Continue reading Whats coming up next?
Recently we decided that we want to create something bigger than what we have planned. We agreed that we need to be more specific in the problem we’ve been trying to solve. Therefore, we came back to the idea of Dating. We want something that will simply be a change, which will raise the chances… Continue reading great transformation
In order to check our temporary prototype we placed a cardboard box in the middle of the lobby of the enteranship building in the IDC campus. We sat aside and watched people approaching. the data from that test appears in the following table: while a guy is speaking with the participents: the item calls people… Continue reading Our first 2 user testings
4 Steps Flow 1 – the user is in front of the object the users activity: infront of the object pressing all sorts of buttons, lights. the object: producing sound or a song according to the user’s pattern of presses. the goal at this point is to gather information about the user. 2. the user… Continue reading User flow
Scenario Persona age 25-30 lives in the center of israel works has social connections active in social media and apps Context during the day at the campus . when the user has free time at lunch, standing at the area of the cafeteria. Channel this is an environmental object that learns from the environment, the… Continue reading User scenario